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Codenames (Eng)

179,95 kr
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Beskrivelse

Codenames is a party game about secret agents and code names.Two rival spymasters know the secret identities of 25 agents, while the agents know their team by their code names....  Læs mere

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Produktinformation

Alder Fra 14 år alder
Spilletid 15 min. spilletid
Antal spillere 2 - 8 antal spillere
Sprog Engelsk Engelsk
Czech Games Edition

Codenames (Eng)

179,95 kr
Codenames is a party game about secret agents and code names.
Two rival spymasters know the secret identities of 25 agents, while the agents know their team by their code names.

In Codenames two teams of spies compete to see who can make contact with their agents first. The spymasters give clues in the form of a single word that agents must use to find their mates through the game board. The aim is to find one's own team and avoid the other team - and especially to avoid the assassin.

How to play Codenames:

The spymasters know the 25 agents' secret identities. Their teammates know the agents only by their code names. In turn, each spymaster gives a one-word clue to their team. The clue may relate to one or more words on the table.

The spies try to guess which words their spymaster meant. When a spy touches a word, the spymaster must reveal the card's secret identity. If it is one of the team's agents, the spies can guess again. If not, it's the other team's turn. The team that first makes contact with all their team's agents wins.

If you are a spymaster, you must come up with a one-word clue that relates to some of the words your team must guess. Once you have a good clue, you say it to your team. You must also say a number that tells your teammates how many code names your clue relates to.

When a spymaster gives a clue, the spies try to figure out what it means. They can talk together, but the spymaster must not react to what is said. The spies show the team's official guess when one of the players touches the code name on the table.

The spies must always guess at least one word. A wrong guess means the turn is over, but if the team guesses a word in the team's color, they may continue guessing.

The game ends when one of the teams has covered all the team's words. This team wins.

Codenames contents:

  • 16 Agent cards (8 red and 8 blue)
  • 1 Double agent
  • 7 Innocent bystanders
  • 1 Assassin

Play even more Codenames:

If you want to protect your cards with plastic sleeves, you'll need the following:

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